Case Study - Tetris

Client Name: NDA Bound

Application: Kissing Tetris Game

Industry: Online Entertainment

Aim: To develop the game of Tetris for iphone users

Abstract: The game is based on XTETRIS with few modifications. The game is developed for iPhone platform. There are two versions of this Game. One is FREE Version and another is PAID Version. First version is available on app store to download freely for everyone to play. Paid version will be available in app store to download after making payment.

Background: Our client approached us with the development of Tetris game on iPhone platform with few modifications. They wanted us to design two versions of the game, one with basic functionalities and the other with enhanced features. The game development required to be done on the iPhone platform using iPhone gaming engine. This application, primarily is client side application development. The server side of the application is provided by the client.

Objectives: The primary objectives that our development team had to accomplish were:
Solution: The concept behind the game is that There will be graphics of boys and girls falling like XTETRIS to make pairs. When a boy and a girl make a matching pair, they kiss each other. The game to be developed is fundamentally based on Tetris gaming logic with a difference that different characters (women/men) fall from the upper gaming area of the screen in a particular position which can be rotated by the touch screen controls displayed in the form of arrows.

Tetris-snapshots

Technical Background:
PHP, MySql and XML on the server-side
Iphone OS version 3.0 on the client-side

Features: Here are some of the features of the Tetris game: